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Set up Dour-Handed with Active Effects

 ·  ☕ 3 min read

Dour-Handed is a starting virtue common to all the culture.
It gives 2 bonuses

Pay attention that in the Alpha release of the pdf rule it was like that, the pierce bonus wasn’t present !

Warning :
This tutorial is compatible with Tor2e v2.0.7 and more.

Create the Virtue

First step create the Dour-Handed virtue with value and description. No Active Effect yet. Wait for next steps.

Heavy Blow Damage Bonus

To setup this bonus, you need to add an Active Effect to the virtue Dour-Handed.
First, open the Dour-Handed item, go to the Effects tab and click on ‘+’.
You are about to create a new AE for this Virtue.
Choose a label to explain what it is for, change the icon for an appropriate one.

Very Important !! Verify that the “Effect suspended” is unchecked and “Transfer Effect to Actor” is checked.

After this check, you have to go to Effects Tab. In this tab, you will add the dynamic part of the AE; What it has to do !

Click “+” :

  • choose from the Attribute Key list : Heavy Blow Damage
  • Mode should be Add
  • Effect Value 1

This video shows how to do it.

Pierce feat die bonus

To setup this bonus, you need to add a new Active Effect to the virtue Dour-Handed. At this point, you should already have 1 AE. First, open the Dour-Handed item, go to the Effects tab and click on ‘+’.
You are about to create a second AE for this Virtue.
Choose a label to explain what it is for, change the icon for an appropriate one.

Very Important !! Verify that the “Effect suspended” is unchecked and “Transfer Effect to Actor” is checked.

After this check, you have to go to Effects Tab. In this tab, you will add the dynamic part of the AE; What it has to do !

Click “+” :

  • choose from the Attribute Key list : Pierce
  • Mode should be Add
  • Effect Value 1

This video shows how to do it.

Important

For system development purpose, I don’t add +1 to feat die but instead I decrease the edge threshold to pass to trigger a Piercing Blow.

Conclusion

To create a Dour-Handed virtue with full automation, you have to keep in mind that you need 3 steps :

Dour-Handed Active Effects

Feel free to play around with the AE, it is a great opportunity of automation but keep in mind it is still a WIP feature of Foundry VTT.

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Throdo Proudfoot
WRITTEN BY
Throdo Proudfoot
Developer and Tolkien's Fanboy