<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>ActiveEffect on Outme Blog</title><link>https://outme.hervedarritchon.fr/en/categories/activeeffect/</link><description>Recent content in ActiveEffect on Outme Blog</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>throdo.proudfoot@gmail.com (Throdo Proudfoot)</managingEditor><webMaster>throdo.proudfoot@gmail.com (Throdo Proudfoot)</webMaster><copyright>&amp;copy;{year}, All Rights Reserved</copyright><lastBuildDate>Sat, 10 Dec 2022 11:42:13 +0100</lastBuildDate><atom:link href="https://outme.hervedarritchon.fr/en/categories/activeeffect/index.xml" rel="self" type="application/rss+xml"/><item><title>Set up Dour-Handed with Active Effects</title><link>https://outme.hervedarritchon.fr/en/posts/foundryvtt/tor2e/active-effects/dour-handed-virtue/</link><pubDate>Sat, 10 Dec 2022 11:42:13 +0100</pubDate><author>throdo.proudfoot@gmail.com (Throdo Proudfoot)</author><atom:modified>Sat, 10 Dec 2022 11:42:13 +0100</atom:modified><guid>https://outme.hervedarritchon.fr/en/posts/foundryvtt/tor2e/active-effects/dour-handed-virtue/</guid><description>&lt;p&gt;Dour-Handed is a starting virtue common to all the culture.&lt;br&gt;
It gives 2 bonuses&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;+1 &lt;a href="#heavy-blow-damage-bonus"&gt;damage to Heavy Blow&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;+1 to feat die for each &lt;a href="#pierce-feat-die-bonus"&gt;Pierce&lt;/a&gt; (combat special damage for swords, bows and spears)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Pay attention that in the Alpha release of the pdf rule it was like that, the pierce bonus wasn&amp;rsquo;t present !&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Warning :&lt;/strong&gt;&lt;br&gt;
&lt;strong&gt;This tutorial is compatible with Tor2e v2.0.7 and more.&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="create-base-virtue"&gt;Create the Virtue&lt;/h2&gt;
&lt;p&gt;First step create the &lt;strong&gt;Dour-Handed virtue&lt;/strong&gt; with value and description. No Active Effect yet. Wait for next steps.&lt;/p&gt;</description><dc:creator>Throdo Proudfoot</dc:creator><category>tor2e-system</category><category>tutorials</category><category>tipsntricks</category><category>Tor2e</category><category>Tutorials</category><category>ActiveEffect</category><category>TipsNTricks</category></item><item><title>Active Effect for Piercing Blow</title><link>https://outme.hervedarritchon.fr/en/posts/foundryvtt/tor2e/active-effects/keen-active-effect/</link><pubDate>Mon, 10 Jan 2022 11:42:13 +0100</pubDate><author>throdo.proudfoot@gmail.com (Throdo Proudfoot)</author><atom:modified>Mon, 10 Jan 2022 11:42:13 +0100</atom:modified><guid>https://outme.hervedarritchon.fr/en/posts/foundryvtt/tor2e/active-effects/keen-active-effect/</guid><description>&lt;p&gt;Lots of systems, having an item (magical or not) can modify the characteristics of a Hero or an Adversary. In Foundry VTT, it is possible to have this automation using Active Effect. In this article I will show you how to automate the modification of the Piercing Blow modification using a keen Weapon (Reward).&lt;br&gt;
I will tell you how to do it, how it is working and also what is the limitation (TOR2e system).&lt;/p&gt;</description><dc:creator>Throdo Proudfoot</dc:creator><category>tor2e-system</category><category>tutorials</category><category>tipsntricks</category><category>Tor2e</category><category>Tutorials</category><category>ActiveEffect</category><category>TipsNTricks</category></item></channel></rss>